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We're a team of Indie game developers creating new and innovative ideas! We met while working on another project but decided we needed a new inspiration, so we "jumped ship" and formed Titanic Games. Since then we've been dedicated to two things: Helping out other Indie developers and creating new and exciting games!

 

At Titanic Games we aren't just into making games for money. We want to create an experience that you can get lost in and escape to; to let your imagination roam free. It's our hope that we can help make the gaming world a better place through our helpful tutorials and innovative games. So keep in touch with us to hear all the great stuff we've got coming up!

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Our Studio

OUR STUDIO

Jaxon first became a programmer when he played the game Braid for the first time. He loved the mechanics and gameplay, and the knowledge that such a small team made such a novel game encouraged him to start his own studio and make games. He's been practicing his craft for about 4 years and continues to push his skills to the limit every day. His favorite game is Assassin's Creed: Brotherhood but he has a love for all things RTS and even some FPS action from time to time. He's an avid runner and biker, and he's ran two marathons.

Jaxon Handt - Producer and Lead Programmer
John Greska - Lead Audio Engineer

John first got his start with music in 2nd grade by playing the piano, but when he watched Indie Game the Movie he knew that game audio was what he wanted to do in life. He's been composing for games for about a year and a half but has been composing in general for over 5 years.  His favorite video game is Portal 2 and any mind-bending puzzler for that matter. A fun fact about John is that he is NOT and avid runner and biker and he will probably never run two marathons, but he likes to make people laugh with his constant sass and memery. He is a member of Christian's DnD campaign, playing as the Dragonborn, Proxy.

Christian Dobias - Lead Rigger and Animator

Christian has been a self-proclaimed nerd his entire life and has played games for as long as he can remember. In high school he grew more interested in game development, particularly the visual pipeline. After dabbling in 3D modeling he decided it wasn't for him and he moved into animation and rigging and the rest is history. He's been practicing animation for about 3 years and rigging for one. His favorite games are typically MOBAs like League of Legends, or open world RPGs like Skyrim. In his free time he runs DnD groups as the Dungeon Master with his friends.

Katherine Mahon - 3D Artist

Katherine got her start very early on messing around in Flash and Photoshop. She loved making paintings look realistic and making art on computers so 3D art was a natural fit for her. She's been doing 3D professionally for 3 years and has worked in arch viz for High Rock Studios and is currently doing contract work for Amazon. Her favorite game is Guild Wars 2, and she loves horror and fantasy games most. Fun fact about Katherine: her favorite animal is a cheetah and when she was little she got to pet them while advertising a local 5k for the Cincinnati Zoo, and we think that's pretty neat.

Robert Sandoval - Assistant Programmer

Rob has been playing games ever since he could hold a controller. He loved experiencing worlds and the stories surrounding them, finding himself to looking into the tiniest of details. This habit grew into analyzing games and thinking of new ways to improve them, and his ambitions were heightened when he took up programming in order to make his ideas a reality. One of his favorite games is Divinity: Original Sin II for its attention to detail, innovative ideas, and mechanics. Something interesting about Rob is that he is part of Christian’s D&D campaign, venturing around the world as the ferocious Barbarian, Barbar Ian Barber.

Carlin Michel - Storywriter

Carlin first became interested in writing for games after playing story-driven games like Alan Wake, Uncharted, The Last of Us, Gone Home, Bioshock, The Evil Within, and Spec Ops: The Line. They taught him how interactivity can enrich a story and characters like no other medium can. He's been writing for 4 years and is excited to be able to apply his passion for writing to his first game. His favorite genres are Horror and Sci-Fi, and his favorite games are The Last of Us, Uncharted 4, and The Evil Within to name a few. In his free time he enjoys writing fan fictions pieces, both for practicing his craft and for the creativity and freedom it allows him.

Anthony Broussard - Lead Character Artist

Anthony first began a fascination with videogames as a youth, which started him on this career path. He has been dabbling in game development for about 8 years now. He loves playing any game that he can take part in with friends, mostly couch co-op. When he is flying solo he is usually checking out the latest indie hotness. One fun fact about Anthony is that he can start a conversation by answering questions in a very professional manner and then end the talk using terminology like "indie hotness."

David has always loved games and experiencing the interactive stories within. But he first got started in high school where he took part in a modeling and game design program offered through a technical college nearby. Since then he's been modeling for about 7 years. His favorite game is The Legend of Zelda: Ocarina of Time as it was the first game he personally owned, and it sparked his interest in creating games of his own. David would like everyone to know that it is possible to beat Mass Effect 1, 2, and 3 in one sitting the week of finals. Not recommended, but possible. #winning

David Norkiewicz - Lead Environment Artist

Michael is a cool guy.

Our Crew

OUR CREW
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Cell

Cell draws inspiration from games like Amnesia and Slender Man. It features psychological horror and a very true to life story that dives deep into the horrific treatment of patients in mental hospitals long ago. As such, it's set inside an abandoned 1970s mental hospital (insane asylum) during modern times and you play as a 15-year-old guy equipped only with his cell phone. Using the various apps on the phone the player has to escape the asylum after being trapped inside by the evil being who haunts the place. Gameplay primarily revolves around two things:​

  1. Solving puzzles to progress through the game.

  2. Hiding/Surviving against the evil spirit.

Our design philosophy with Cell has been primarily about making it a challenging game that forces players to think and adapt on the fly. We don't have a lot of "hand holding" in the game because we want players to feel a sense of helplessness, isolation, and stress as we attempt to heighten the horror experience of the game.


Who You Are

In the game you play as Max, a 15-year-old guy. He's the kind of person who's kind of brave, but lacks courage. He’s sort of in shape, but not really athletic. He’s kind of smart, but not a genius. He’s pretty average. And because of that, surviving in the asylum with an evil being lurking around should prove to be quite the fun challenge.

Overview

One night a trio of teenagers play a game of truth or dare and you, Max, get dared to venture into an abandoned asylum to take a picture at the location of a grisly murder that occurred there decades ago. Inside, you discover the ghost of a evil being who haunts the asylum and as it continues its murderous rampage to this day. Armed with only your phone, you must find a way out of this nightmare before it’s too late. With the darkness closing in around you, it’s only a matter of time until you either escape or suffer the same fate as the poor murdered souls trapped there.

What is Cell?

Cell is a predominantly first-person single-player psychological horror game with elements of survival horror and roguelike games mixed in. It's a highly replayable game with randomized puzzles, AI behavior, and story elements.

OUR GAME
Michael Medina - 3D Artist

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